It’s been quite a while since the building-leaping, orb-collecting sandboxes of the Crackdown series graced an Xbox console, which makes all that over-the-top destruction of the new Crackdown all the more appetising. So it’s no surprise that ability to destroy fully-rendered buildings down to their last bricks has fast become the star of the show. When Crackdown finally arrives on Xbox One in 2016, the only thing that’s going to be holding you back is the capability of your Internet Provider.
But how exactly is developer Reagent Games crafting this city-wide destruction? In the latest issue of Official Xbox Magazine, Crackdown creator Dave Jones explains it’s all about using Xbox One’s trump card – the cloud. “We’re throwing so much physics around that, as soon as you start, the game has to grab extra computing power outside of [your] Xbox,” Jones explains.
“So effectively it goes to a cloud server and gets [a virtual Xbox One]. And once it fills up that, it flips over and grabs another cloud server and says, ‘I need more computing for what these players are doing.’ And that dynamic will go up and down in realtime. So, for example, to make a building fall, we’ve got to do a lot of damage. That building will eventually collapse, but I have no idea which direction it’s going to go in – it really depends on which direction the force is coming from. It’s fully physical, and smashes and crushes anything beneath it.”
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