“What is the point of this game?” You will find yourself asking more than once over the brief but leisurely in spirit two minute journey from the beginning of the game to the end.
Gold coins, coloured a stoney-grey, so in fact not gold at all, tempt your desire to seek out a purpose. You walk, you jump, you occasionally click away to get at them, but your heart should sink when you realise that they are of no value. The stones/coins are not the point of this game.
There are no monsters, no villains, no bad guys to overcome. There are even no objectives. So, we return to that good old question, the only question perhaps, that this game throws at you. And you start to wonder: “Maybe that’s the point of this game? To question the point of this game?” The game is too short to find any answers. You will be left cold and miserable in your attempts to find a purpose. Your brain will be on the verge of exploding. Can’t hold it back anymore? Let it go.
Once you do, something pretty magical happens. If you haven’t already left to go cry in a dark corner or to seek warmth and solace after being confronted with such bizarre placidity, you’ll play the game again. Maybe you missed something. And you did. This time, you’ll enjoy it, somehow.
In a genre which is, perhaps quite wrongly, known for being all guns and explosions, here you’ll find a sense of relaxation, as you walk past some beautiful artwork. But it is of the moment. The game denies you the ability to move back. If you rush, you will be denied its treasure. If you fly through it, it’ll have been a waste of time.
You walk. You pause. You admire and reflect. It’s weird. It’s absolutely bloody weird.
This entry passed through the Full-Text RSS service – if this is your content and you’re reading it on someone else’s site, please read the FAQ at fivefilters.org/content-only/faq.php#publishers.