Mobile gaming overtook home game consoles and combined PC/Mac gaming in 2014, according to IDC, which said the gap widened in 2015 and shows no sign of slowing. Games continued to have the majority share of worldwide consumer spending on both Google Play and the iOS App Store, with each store seeing incremental year-over-year gains in gaming-related share of consumer spending.  

Home game console spending was disproportionately high in North America and Western Europe. Mobile game and PC/Mac game spending was centered in Asia-Pacific and shifted further in that direction in 2015. Asia-Pacific in particular saw explosive growth in share of consumer spending on the iOS App Store. 

The top revenue-generating titles on mobile were actually more stable year-over-year than those on handheld game consoles (partly due to handheld games being sold in physical packaging). Asia-Pacific gained share of consumer spending for handheld games and PC/Mac as well. Home consoles didn’t see much growth in Asia-Pacific despite the 14 year ban on consoles in China being lifted in 2015. Western Europe showed growth in home game console spending in 2015. 

The study also found that, based on a consumer spending index, worldwide game spending per gaming device stood at 100 points for mobile gaming in 2015, slightly over 100 for handheld game consoles, 250 for PC and Mac gaming, and almost 500 for home game consoles.

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