“For customers, navigating an emerging technology like VR can be daunting”, said Nvidia emerging technologies GM Jason Paul (via VideoGamer). For a smooth experience you don’t want to go below 30fps. Are any of you planning on picking up a VR headset this year?

“It’s about a sevenfold increase in raw performance to render for VR versus traditional PC gaming”. But to fully enjoy that journey, the graphics processor in your computer is going to have to be a lot stronger to render VR images – about seven times stronger than the average power found in gamers’ PCs today, according to Nvidia, the world’s largest maker of stand-alone graphics chips.

In order to help consumers identify what constitutes as a “VR ready” PC, Nvidia is slated to launch a new program at CES 2016 that will identify the consumer PC that have the capability and performance to handle the new graphic demands.

Oculus Rift, Sony PlayStation VR or HTC Vive – all of which are focused on high-end VR games and videos – are expected to be released this year, when industry watcher Juniper Research expects about 3 million headsets to be sold.

Among the list of supported hardware are the Maxwell graphics cards which include the GeForce GTX 970, GTX 980, GTX 980 Ti and Titan X for desktop PCs while the GeForce GTX 980 (Mobility) is the only GPU that can run Virtual Reality on notebooks. Starting now, new NVIDIA graphics cards will have a VR Ready logo placed on them if they are sufficiently powerful to run virtual reality games at the defined minimums. In a bit of self promotion it adds that the number of PCs able to offer similarly acceptable VR performance could be boosted to 25 million if developers make use of Nvidia GameWorks VR software for games, and DesignWorks VR on the professional side.

Reality check: Your computer is most likely too weak to run VR headsets

Last updated: Tuesday 5 January 2016

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