While not a “teleporter” in the traditional sense, Facebook wants to improve upon the virtual reality experience by adding physical feedback, tricking your senses into thinking you’re somewhere you’re not.
Luckey wrote in a series of tweets, “Cables are going to be a major obstacle in the VR industry for a long time”.
Oculus’ advances with Touch and Surreal Vision are laying the groundwork for Facebook’s plan for advanced VR – but the technology still has quite a ways to go.
Luckey remembers that he himself has been a “cable servant” or someone who assists users immersed with VR headsets by “dancing cables” around them to keep them from tripping into or being constricted.
Luckey points out the limitations of giant wires saying that most people don’t have “cable servants”.
The founder of Oculus has said the company’s $2 billion takeover by Facebook a year ago has enabled the virtual reality headset maker to expand its business and make decisions that are right for the technology, instead of having to focus on short term profitability.
Speaking to RTE News at the Web Summit, Palmer Luckey said that while Oculus runs itself fairly independently of Facebook, being part of a larger company has changed the way it can think about the future.
Oculus is due to release the first consumer version of its Rift headset early next year. And then, in fact, if we were both going to work on virtual reality, we were going to end up competing in a lot of ways, you know, especially as we move towards this idea of a metaverse, a digital world that exists parallel to our own.
The PlayStation VR, developed by Sony, is created to project a virtual reality image in front of gamers’ eyes that shifts as it tracks the movement of their head. One of which are cables.
Last updated: Wednesday 4 November 2015
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