Divinity: Original Sin Enhanced Edition is ready to hit its release date tomorrow, October 27. The original version has been very well received on PC and its sequel has already made all of the money on Kickstarter.
For their loyalty, owners of the original PC version will get the Enhanced Edition as a free upgrade, bringing new modes, streamlined systems, updated visuals and more. Meanwhile, console players will just have to settle for playing the definitive version on their first time.
We spoke to Larian Studios to see what we can expect from the Enhanced Edition, and to find out what the studio has learned while tweaking the game for consoles.
© Larian Studios
With the game rolling out across PC and consoles, you might be wondering if it is getting cross-platform play. While it won’t be launching with the functionality, Larian is looking into adding it in a future update.
“We’re planning to support Windows 10 and Xbox One cross-platform play but that won’t be available on day one,” creative director and CEO Swen Vincke told Digital Spy.
The console versions, which both run at 1080p and 30fps, have had a lot of work applied to making them feel good to play with a controller, with the interfaces for both PC and console versions “completely different”.
“Divinity: Original Sin Enhanced Edition is a deep game and there are a lot of things a player can do,” explains Vincke. “Making sure that all worked with a controller was not easy, but I’m really happy about how it panned out. Players seem to be really surprised how well it controls.
“On top of that, the controller interfaces have been designed such that you can seamlessly switch to split-screen for local cooperative play. That was quite hard because there weren’t really any examples out there that showed us how to do it.”
© Larian Studios
It has been a challenging process for Larian, but the studio has learned a lot from developing the Enhanced Edition on consoles. Expect some of that knowledge to carry on to the sequel, which is currently in development.
“The beauty of developing games is that you keep on getting to try new things and learn in the process of doing that,” says Vincke. “One thing always leads to the other, often in very surprising ways. You can’t always use that knowledge in the game you’re building, but obviously you can take it with you to the next game.
“The engine we developed for Divinity: Original Sin Enhanced Edition allows us a lot of freedom, and already during our Kickstarter campaign it was apparent that even with a few tweaks we could develop completely new gameplay. So expect cool things to come from us.”
One thing you’d do well to not expect, however, is DLC. With development focused on the sequel, there are “no plans for the moment” to release further DLC for the game.
It will be interesting to see how sales do once the game releases on console, as it’s already sold well on PC. “We’re above a million games across versions and platforms and are obviously very happy that a deep RPG experience like Divinity: Original Sin could do that.”
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